- Kervin Arceo. Born and raised in
Quezon City, Philippines and moved to America in 2003. Currently studying Video
Game Design in Houston Community College to receive my Bachelor’s Degree (AAS -
Associate of Applied Science (?)).
What's in your bag?
- Five Prismacolor Fine Line
Markers , HCC pen, two 0.7 mechanical pencils, a casing of 0.7 lead, a big, fat
eraser, ASUS brick charger, ASUS G73 laptop, cleaning cloth, Skull Candy
headphones, Microsoft Wireless Mouse and mouse pad, red folder with some of my
portfolio stuff (that also has a moustache imprint), PSVita, PSP, HCC lanyard,
Wacom Bamboo Pen & Touch tablet with pen, and a 250GB external hard drive
inside a Filemate hard drive enclosure.
Favorite game(s) of all time?
- The Metal Gear Solid Saga, the
Uncharted series, and the Tekken games.
Who, or what, is your biggest
inspiration?
- Hideo Kojima, who is responsible
for creating the (legendary) Metal Gear Solid Saga. Mr. Kojima has inspired me
to be a game designer by the way he designed the Metal Gear Solid franchise.
Especially in MGS4, I was so amazed, and still am, at how much time and effort
the whole team put into the whole game, and how much stuff was in one level.
From the misty, hazy look of Eastern Europe to the unforgiving blizzard
storm(s) in Shadow Moses, I just love how much detail was put into the game.
Even flashbacks were implemented for hardcore fans!
What made you want to study game
design?
- I decided that I wanted to study
game design when my parents first took home our very first video game console,
the PlayStation (or PSX) back in ’97. Ever since then, I was inspired by
different types of games. As years passed, I started becoming aware of the
different elements of the games I was playing. I wasn’t just playing games, I
was looking at the detail; The graphics, level design, visual and sound
effects, BGM, etc.
Where do you see yourself in the
next 5 years?
- Working with a gaming company,
maybe a family, maybe not.
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