Who
are you?
-
My name is Michael Lavallies. I once thought I knew who I was, but as I travel
down life's road of pursuit I figured that it’s all about the journey. I don’t
know who I am but I do know what I am at the moment. And as life creates
opportunities I will continue to explore their possibilities.
What's in
your bag?
- In my
rugged brown skull candy bag resides: 1 echo smart pen so I may record the spur
of the moment ideas and occasional lectures for future, My adequate laptop, A
pair of head phones for those secret conversations or the moments you can’t
help but drown out the world, the accessories required for powering said
laptop, Eleanor's Sketchbook which houses her old works and some of my ideas,
loose change, my dying portable hard-drive, my wallet(empty), leaflets,
un-discarded food wrappings, and can’t forget the Dust Bunnies.
Favorite
game(s) of all time?
- One game I
can’t help to have at the top of my list would have to be Perfect Dark for N64,
although Golden Eye N64 dragged me in to the world, because I kept me in.
What are you
playing right now?
- While
writing this I couldn't have been playing anything but I understand the
question and my answer would have to be Minecraft. Simply it’s Minecraft, the
crazy randomly generated building block survival game with all its unlimited
possibilities. The bar is continually raised each time someone builds something
new.
Who, or
what, is your biggest inspiration?
- My biggest
"who" inspiration has to be Markus Persson. Until he came into the
scene, it was the Houser Brothers. All of them proved roughly the same thing
that it can be done even with people as close as your brother. IT can be done.
Something I will live with forever. If you can think it then one way or another
it can be done. My biggest "what" inspiration would have to be
Friendship and the never ending joy of sharing the wealth of success with those
who helped you get there.
What made
you want to study game design?
- The
cliché' as old as time, is the wanting to know how things worked; Games being
no different. Something a creative as a game has to have a process and it’s
something I really wanted to know how to do. I thank Richard Garcia for leading
me to DGS and Dustin Price for increasing my interest in the Game design
process at a young age and Reni for her welcoming Fold she let me in to, and to
my BFF Adriana for answering the call. The Game design world isn’t that really
scary anymore.
Favorite
piece of video game memorabilia (t-shirts, props, etc) that you may or may not
own?
- It would
have to be my still working N64. It wasn’t my first system but it was the
system that set everything in motion.
Guilty
pleasure of the moment?
- Although it’s old my guilty
pleasure is My Gameboy and Pokémon. I can play it but once I start I feel
guilty about it and even knowing that I enjoy it none the less.
Any last
words?
- I may not know
exactly where my life is going right now but I can tell you this, no matter how
many bumps I hit, no matter how many plans go wrong and no matter how long it
takes my life will end up where I want it. We guide our future based on the
moves we make. I will make mistakes, but I’m only human.
Where do you
see yourself in five years?
- In 5 years
I hope to be a part of something that has the potential to be big. I have my
goals and all I need to do is layout the plans to reach them. I am starting
over from scratch. It will be different this time.
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